One of my unit’s ‘cohesion’ activities was laser tag at a public-sector ‘resort’ (for lack of a better word). I hadn’t played laser tag since late primary school - some 8-10 years ago - and that was with my small group of friends. If that group maybe one or two remained close to me… the rest left east and west at different times or became different people on different paths. Anyway.
So we clerks paired up with the junior officers and cadet dropouts against the signallers and storemen. For all their tactics and advanced leadership training, the officers and cadets did marginally better than the clerks. They were completely pwned by the signallers and storemen. I did pretty well, 3rd place for the day - and I probably have the least real military background of the lot. Adverse outcome?
The junior officers and cadet dropouts employed their tactical training to the game, when the mechanics of laser tag are more like CS: small penalties to being shot, accuracy less important than volume i.e. You score more points per frag than you lose for being tagged, the sensors are hard to set off at a distance. These two features of laser tag render the standard logic (and an important logic it is) of ‘making shots count’ and ‘not getting killed’ irrelevant. In laser tag, risk-aversion is not the optimal strategy.
Laser tag is probably not a good training method to internalize risk-aversion. Neither is counterstrike and most FPS games. Save functions, reset buttons, iterated rounds between terrorist and ct… all of these diminish the importance of not getting killed. What is the best way to replicate real world incentive systems into video games? Iron-man no-save rules, single deathmatch tournaments are some.
In my view arcade shooters like time crisis and house of the dead have incentive structures that represent the closest thing to real life - you pay cash every time you get hit. The incentive here is to be very, very good at not getting slashed by zombies and cyborg ninjas. Perhaps the ’survival’ in ’survival horror’ is more important than we realize.